Alternate
Shot: Plantation Cup Format Beat the Pro-Blue Tees: All net scores, lower than the Pro’s gross, win.
Blind Partners: “Partners” are drawn by the Pro Shop after tee-off. Winner is the team with the best better ball score.
Chicago: Net Bogey – 1 point, net Par – 2 points, net Birdie – 4 points, net Eagle – 8 points.
Convert to Par: Four holes are chosen by the Pro Shop after tee-off. Scores for those holes are then converted to par.
Crier’s Tournament: Each player picks her worst two holes and converts them to par.
Fairways: on par 3s – receive a dot if ball is hit on green; on par 4s – receive a dot if hit fairway on 1st shot & fairway or green on 2nd shot; on par 5s – receive a dot if hit fairway on 1st & 2nd shot & fairway or green on 3rd shot. Player with most dots is the winner.
Hate’em – Don’t Play’em: Before tee-off, each player announces which holes she doesn’t want to play – 1 par 3, 1 par 4, and 1 par 5 – then records a par for those holes.
Lone Ranger: There’s one Lone Ranger on each hole, which rotates among the 4 team players. The order is specified by the tournament chair, or, by the team at the 1st hole, and does not change during the round. There are 2 scores per hole: the Lone Ranger's score and the lowest score of the other team members.
Low Gross, Low Net: One low gross and one low net on each hole (one player cannot be both low net and low gross).
Low Gross, Low Net, Low Putts: Two flights. One winner for low gross, one for low net, and one for low putts in each flight. Nifty Nine: Individual – pick your best nine holes using 3 par 3s, 4 par 4s, and 2 par 5s. Team - 2 BBs of 4 – pick your best score using 3 par 3s, 4 par 4s, and 2 par 5s.
Odd/Even: Odd holes - best total net. Even holes - best total gross.
Olympic: Each player is assigned a color and plays her own ball. At each green, a sign reveals 1 of the 4 colors and the team uses the net score of the person assigned that color.
Puttless: Keep track of putts, then deduct from total score.
Queen Bee: Play 36 holes over 2 days. Select best score on each hole from both cards. Red, White, and Blue: Play from the red tee on hole #1, white tee on #2, blue tee on #3. Keep rotation no matter what hole you start on i.e., red tee on hole #4, white tee on hole #5, etc. Team play with 1 BB
Scotch Twosome: Cart partners – Choose best drive. Alternate shots thereafter.
Scramble – 4 person: Each player hits a drive. Each player then hits from the drive chosen and continues format into hole.
Shamble: Each player drives and the best drive is selected. Everyone plays their own ball from the drive chosen until it is holed out. Score is 2BBs.
Six Appeal: Change partners every six holes. 1 BB per team. 1st six holes – cart partner; next 6 – other cart passenger; last 6 – drivers are partners and passengers are partners.
Scramble: All players drive, choose best drive and everyone hits next from that spot; continue in this format to finish the hole.
Stableford: Score: 1 pt-bogey, 2 pts-par, 3 pts-birdie, 4 pts-eagle
Think Pink: Each 4 person team gets 2 pink balls. Rotate one pink ball to a different player each hole. Keep the rotation the same. If you lose the pink balls, keep the rotation with another ball for scoring purposes. The score is 1 BB of the white balls, plus the score of the pink ball, minus the number of pink balls at the end of the round.
Three Blind Mice: Once scorecards are turned in, the pro shop randomly will draw 3 holes; everyone’s scores on those 3 holes are thrown out. Scorecards are recalculated to find the winners.
Two Best Ball Team Nassau: Winners on front nine, back nine and overall. 100% Handicap. One team may not receive more than 2 of the 3 prizes.
Waltz: Team play. One best ball on #1, 2 BB on #2, 3 BB on #3, then back to 1 BB on #4, 2 BB on #5, 3 BB on #6, etc.
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